2.6 Instructional Design
Candidates model and facilitate the effective used of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences.
Reflection
The Multimedia Design Project was completed to effectively use research-based practices in instructional design that can increase student engagement. The Multimedia Design Project is a WebQuest of the Oregon Trail that designed and developed for 4th grade students but could be adapted for implementation of other grade levels. This was an individualized assignment, but I used another class for implementation.
Standard 2.6, Instructional Design, establishes expectations for modeling and facilitating the effective use of research-based best practices in instructional design. This artifact demonstrates my ability to model and facilitate effective use of research-based best practices by designing a WebQuest. ADDIE (Analysis, Design, Development, Implementation, Evaluation) is the research-based best practice used to effectively model the instructional design of this project. The WebQuest consists of instructional activities that are authentic and appropriate for the content and student technology standards. In developing this project, I chose a 4th grade Social Studies standard that I was familiar with teaching. First, I searched for age appropriate websites on the topic. Next, I researched the best webpage platform to use. I decided to use Weebly because I had prior experience with it. I create a rubric to use for assessing student learning. The next step was to designing the WebQuest. I located graphics for the WebQuest using the Google search engine for free images. I selected graphics that would appeal to elementary students. The next step was to design the WebQuest. I used material from my interactive lessons and Screencast-o-matic to create a screencast for diverse learners.
Completing this project, I learned how to design a project-based activity to enhance student engagement through the use of technology. I continually reflected on how I could improve the WebQuest and on what I could use to increase students’ interest. I feel like the way I designed this WebQuest was successful and I am looking forward to creating more the same way. One thing I would do differently is create an overview video of the WebQuest.
The artifact impacts student learning by providing a student-centered learning environment that supports student engagement. The impact can be assessed by the level of student engagement through observations and evaluations using rubric. The impact can also be assessed by the increase in student achievement on district and state assessments.
Candidates model and facilitate the effective used of research-based best practices in instructional design when designing and developing digital tools, resources, and technology-enhanced learning experiences.
Reflection
The Multimedia Design Project was completed to effectively use research-based practices in instructional design that can increase student engagement. The Multimedia Design Project is a WebQuest of the Oregon Trail that designed and developed for 4th grade students but could be adapted for implementation of other grade levels. This was an individualized assignment, but I used another class for implementation.
Standard 2.6, Instructional Design, establishes expectations for modeling and facilitating the effective use of research-based best practices in instructional design. This artifact demonstrates my ability to model and facilitate effective use of research-based best practices by designing a WebQuest. ADDIE (Analysis, Design, Development, Implementation, Evaluation) is the research-based best practice used to effectively model the instructional design of this project. The WebQuest consists of instructional activities that are authentic and appropriate for the content and student technology standards. In developing this project, I chose a 4th grade Social Studies standard that I was familiar with teaching. First, I searched for age appropriate websites on the topic. Next, I researched the best webpage platform to use. I decided to use Weebly because I had prior experience with it. I create a rubric to use for assessing student learning. The next step was to designing the WebQuest. I located graphics for the WebQuest using the Google search engine for free images. I selected graphics that would appeal to elementary students. The next step was to design the WebQuest. I used material from my interactive lessons and Screencast-o-matic to create a screencast for diverse learners.
Completing this project, I learned how to design a project-based activity to enhance student engagement through the use of technology. I continually reflected on how I could improve the WebQuest and on what I could use to increase students’ interest. I feel like the way I designed this WebQuest was successful and I am looking forward to creating more the same way. One thing I would do differently is create an overview video of the WebQuest.
The artifact impacts student learning by providing a student-centered learning environment that supports student engagement. The impact can be assessed by the level of student engagement through observations and evaluations using rubric. The impact can also be assessed by the increase in student achievement on district and state assessments.